Greetings from a very large gathering of Nerf and HvZ enthusiasts! I’m going to be busy catching up with friends, running from the horde, etc.But in the meantime I’ll try to document the happenings! It’s been a blast so far (groan) and this weekend is going to be lots of fun.
Although I’m questioning this guy saying we should attend a meeting at 12:01am tonight, when official gameplay is in effect. I think he just wants my brains…
This is one of those strange posts where we tell you to watch other people’s content. Which is perfectly ok, because they have cool new info for everyone to see!
Prime Time Toys has lots of new blasters due out this summer, including the Dart Zone BallistixOps Powerball. It’s a Target exclusive, featuring an eight ball hopper that is fully compatible with Rival rounds. Pump action springer, claims of comparable ranges, and for $17.99. See Foam From Above’s Video for more.
On the dart firing side of things, Coop772 has his hands on the QuattroBlast, Light Command, and Dart Storm. The former is a direct competitor to the Doominator, but for $19.99. The other two are belt-fed flywheel blasters, each with their own features and gimmicks. All, however, have much higher stock firing speeds than current Nerf Elite blasters. See his video review of all three here.
We have more updates coming in the future. Stay tuned!
Last year, Blastersparts.de revealed the Elite Disruptor. It certainly confused the fans as it was almost identical to the well-received Strongarm blaster. With less paint detailing and less plastic, it would appear that the Disruptor is Nerf’s cheaper version of the Strongarm. It’s possible the Disruptor may end up replacing the Strongarm. Anyway, let’s take a look at the Disruptor and see how it compares with the Strongarm.
I came home from work on Friday, surprised to find a package of goodies from Nerf! Naturally, I had to take some of the blasters to a war ASAP for testing. Over the next few posts, I’ll try to work through many of the upcoming blasters, with thoughts on their strengths and flaws. Noting, of course, which ones were sent to me. Disclaimers are a good thing when it comes to reviews, after all.
Today’s blaster of note is the Twinshock, the latest in the Mega Series. And it’s great!
The Twinshock is simple in principle. It operates like a Rough Cut, but with five Mega darts on each side. AND IT’S HUGE. OBSCENELY HUGE. We’re talking 28 inches in length. It’s relatively light, however, and easy to operate.
The Twinshock claims ranges of up to 85′, which it does with relative ease. Chronograph testing has Megas averaging roughly 67fps across all barrels, with the top barrels naturally getting the best ranges. Even with the bottom barrels, firing at an angle, I don’t think I had a shot go below 70′, even with the notoriously erratic flight of Mega streamlines.
Inside the Beast
After removing plenty of screws, we find that the Twinshock has a surprisingly empty shell. A large gear is used to pull back the twin plungers, which doubles the priming pull distance to compensate for the strength of two springs. There are two catches, with a dual-stage trigger, which allows the darts to be fired independently. Notably, it’s a lot easier to fire single shots with this blaster than it is with the Rough Cut. In addition, the entire operation (from priming to firing) is smooth as silk.
It should be noted that the Twinshock is also capable of slamfire. The long orange piece between the trigger and catch holds two white spacers. During the operation of the priming handle, it moves the spacers out of the way. This prevents the catch from being released until the priming handle is back in the forward position. It’s not a new mechanism, by any means – the CS-35 Raider had a similar assembly within its shell.
If you do disassemble the blaster, keep track of the round plastic spacers/roller bearings on the handle and inner priming sled. Those are important for everything moving smoothly. In addition, note that the entire plunger and barrel assembly is solvent welded together.
The plunger tube is roughly 30mm ID, with 80mm of plunger draw.
Testing on the Field
At $40 MSRP, the Twinshock isn’t too shabby. It’s only a bit more than the Rotofury cost at release, and can fire darts twice as fast. Given how erratic Megas can fly, firing two at a time actually gives you a decent chance to hit what you’re aiming at! 🙂
While I don’t plan on modding this blaster anytime soon, the ample plunger volume and large shell would seem to lend it to various integrations and Elite dart conversions.
I used this blaster for many more rounds than expected last war, and it was very effective at both close ranges and distance. If you have Buzz Bee XL darts, distance shots become even more accurate. This is the Mega blaster you should pick up when you get the chance.
Among the many things on display at Toy Fair this past February was the newest version of one of Marshmallow Fun Company’s flagship products. The Extreme Blaster reduces the amount of plastic used in manufacturing and simplifies the blasting process, putting the projectile directly in front of the air tank. While it’s been available online for months now, at varying prices, only recently did I see it in a store. Now that the impulse buy has occurred, let’s do a review!
After spending an afternoon hoping to track down Buzz Bee’s The Walking Dead Rick’s Revolver (which as it turns out uses the SAME UPC as Carl’s Revolver in its ToysRus entry), I decided to research some more things. Target has a DPCI number system it uses for its products. Using sites like Brickseek (originally meant for finding Lego sets), you can look up product info and availability online.
While some item prices are no longer listed, the item descriptions are. Some are known upcoming blasters. Others will make you look twice and wonder what the heck is going on. MAY THE SPECULATION BEGIN!