We had quite an eventful MLF game today. The on-and-off rain had quite a significant impact on play, and we also played a few rounds of BHD for the first time in a while. In this Nerf Game Report, I’ll be going through the main blasters that saw action, the gamemodes we played, and how the rain affected play.
With the growth of our hobby over the last few years, people are starting to look at playing with toy blasters a bit differently. Where the basic idea used to be plinking around the house with friends and generally just goofing off with blasters, there are now large, well-organized Nerf battles all over the country. With those larger games come more organized game types like king of the hill, capture the flag, flux, and many more that I look forward to showing all of you in the future. While there’s absolutely nothing wrong with goofing around at home with Nerf blasters (I know I still do), there’s another level of fun added when you get a large group of people together for a game and you work toward a common objective. In this first article from my Nerf war footage series, we’ll explore the concept of teamwork on the battlefield.
Spinning barrels are always an enticing feature of blasters. Regardless of how impractical they are, they’re just plain cool. The Buzz Bee Ultra-Tek Cyclonic promised spinning barrels along with full-auto flywheeling which, as seen with the Ultra-Tek Brute, we know the company can do reasonably well. I was rather excited, therefore, to receive a Cyclonic with the hope that it, like the Brute, could be used as a budget, full-auto flywheeler.
Today’s MHvZ event was pretty good. I was able to test out several of my newly completed semi auto flywheelers. We also had quite a high player count, which made for some pretty good games. We also saw the return of Defence Survival. In this Nerf Game Report, I’ll be going through the main blasters that saw use, the gametypes we played and, in particular, how the new gamemode “Blombies” turned out.
Toy melee weapons: they’re seen more often in LARP (Live Action Role Play) settings than in Nerf wars, and aren’t usually an effective tool. Nevertheless, they make for a fun addition to wars, and they are sometimes useful. So, while not strictly blaster-related, it’s worth taking a look at one of the latest entries in the melee category to see how it compares to the toy weapons we’re used to seeing.
At the end of June, Blaster Hub was able to release info on the new Prime Time Toys blasters for 2016. In a clear bid to eat away at Hasbro’s shelf space, all the new blasters were available at competitive price points and claimed ranges of up to 80 feet. Now that August is here, stores are beginning to set these toys on shelves, especially at Target and Walmart. Are they worth adding to your arsenal? The answer would seem to be yes!
One thing the Nerf modding community has over many other hobbies is not only do we get to field our blasters in games and tune performance to where we want it, we also sometimes get to build something completely original out of existing parts and change the way blasters work, or add functionality that was never there but was sorely needed. That’s where this crazy idea came to light: meet the “Paradigm Shift” — a completely custom-built Nerf Rapidstrike that’s not only practical, but maybe a little overpowered!